How the crowd draws
26 drawings of its land border, from memory on Borderline’s France map, 25 September 2026 to 25 October 2026.
In numbers
| The real one | The crowd’s | |
|---|---|---|
| Area | 5,554 km²2,145 sq mi | 5,436 km²2,099 sq mi↓2.1% smaller |
| Outline | 460 km286 mi | 465 km289 mi↑1.0% longer |
| Centre | 4.42° E, 44.75° N4.4° E, 44.8° N | 4.43° E, 44.75° N4.4° E, 44.8° N=0 km east0 mi east |
| Westernmost | 3.86° E, 44.72° N3.9° E, 44.7° N | 3.93° E, 44.62° N3.9° E, 44.6° N→5 km short3 mi short |
| Easternmost | 4.89° E, 44.94° N4.9° E, 44.9° N | 4.86° E, 44.95° N4.9° E, 44.9° N←2 km short1 mi short |
| Southernmost | 4.25° E, 44.27° N4.3° E, 44.3° N | 4.37° E, 44.27° N4.4° E, 44.3° N=the same |
| Northernmost | 4.75° E, 45.37° N4.7° E, 45.4° N | 4.73° E, 45.36° N4.7° E, 45.4° N=the same |
Near the land border, 53% of the crowd’s lines run inside Ardèche.
Borders
| Border with | In the game | The crowd’s |
|---|---|---|
| Haute-Loire | 134 km in the game | 112 km the crowd’s↓16.4% shorter |
| Drôme | 129 km in the game | 125 km the crowd’s↓3.1% shorter |
| Gard | 109 km in the game | 133 km the crowd’s↑22.0% longer |
| Lozère | 44 km in the game | 42 km the crowd’s↓4.5% shorter |
| Loire | 38 km in the game | 45 km the crowd’s↑18.4% longer |
| Isère | 10 km in the game | 10 km the crowd’s=the same |
| Vaucluse | 6 km in the game | 7 km the crowd’s↑16.7% longer |
How it is measured
The crowd’s Ardèche: every few km along the real line, each drawing’s nearest point, inside Ardèche or outside it; the median over a short stretch is where the crowd puts the line there, and the real outline moved by it is the crowd’s. Where the move folds a narrow inlet over itself, the loop is cut.
The 26 drawings that scored 10 or more on Borderline’s France map, scribbles left out, the real line the game’s own. Area true to scale; the outline copies the real line’s detail, so its length changes only where the shape moves or a loop is cut.
Draw Ardèche yourself and add your line to the next update.